I was a Level Artist on the Star Wars: Battlefront DLCs. They were great to work on and we achieved a lot given the deadlines. It was a pleasure working directly with Disney/Lucasfilm and implementing their feedback to ensure we stayed true to Star Wars.
Jabba's Palace - Exterior nature assets (with John Troive). From block out to dressing entire interior map. Creating interior architecture block out through to final, materials and textures. Terrain materials and sculpting. Outsourcing briefs.
Death Star - Interior layout, theming and art dressing. Modelled interior architecture kit, its materials and textures. Outsourcing briefs.
Bespin - Modelled interior architecture kit, created its materials and textures. Assisted level dressing the Cloud City map. Various exterior architecture master shaders.
Scariff - Created the planet seen from space.
Thanks to everyone on the DICE team, shout out to John Troive, Daniel Cambrand, Oscar Carlen, Patrick Gladys and Mikael Andersson.